쮸퍼니:등산섭:랭킹시스템

등산 랭킹 시스템 설명

시간되면 해석할것.

First of all, the ranking system without extra points is very skill based and rewards SKILL! The system doesn't reward play time or number of completed maps. Good ranks, that's what it's all about. You get points for map ranks, jumpstats top 20 ranks and challenges.
Once you finished a map, you can get only points by improving your rank!
You can also lose points when other jumpers have beaten your map or jumpstats ranks. The calculation part should explain why.
Your points (for ranks) will be updated immediately by the system after you entered the game, finished a map or lost a challenge.
(Admins have also the possibility to recalculate player profiles with an admin command)

- TP Time: Map rank percentage * 100 + extra points (see below)
(bonus points: Top 20 rankings, max. 400p for #1)
- PRO Time (without teleports): Map rank percentage * 200 + extra points (see below)
(bonus points: Top 20 rankings, max. 600p for #1)
- JumpStats: rank percentage (only Top 20) * 500

kz_ranking_extra_points_improvements: Gives players x extra points for improving their time. (works retroactive)
kz_ranking_extra_points_firsttime: Gives players x (tp time = x, pro time = 2 * x) extra points for finishing a map (tp and pro) for the first time. (“”)
[type !showsettings in chat if you want to know the current values]

Points for skill group 2-9: percentage * (MaxPointsFromMaps +MaxPointsFromJumpstats)
MaxPointsFromMaps = MapCount (mapcycle.txt) * 1300p [1300= prorecord (600+200) + tprecord (400+100)]
MaxPointsFromJumpstats = 7 * 500p (500p per JumpStats type)

1 (NEW):
2 (SCRUB):
percentage: 0.0005
3 (TRAINEE):
percentage: 0.003
4 (CASUAL):
percentage: 0.01
5 (REGULAR):
percentage: 0.017
6 (SKILLED):
percentage: 0.05
7 (EXPERT):
percentage: 0.12
8 (SEMIPRO):
percentage: 0.16
9 (PRO):
percentage: 0.25

  • 쮸퍼니/등산섭/랭킹시스템.txt
  • 마지막으로 수정됨: 9년 전
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